7th edition of Poland’s largest indie gamedev competition. Any game released on or after June 10, 2018 can be submitted. Winning prizes will be provided by the editorial staff of the PIXEL monthly magazine and the Pixel Heaven 2019 Partners and Sponsors.
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1. Playable games should be submitted up to and including 19 April 2019 using the FORM. You can apply with the mobile (Android, iOS, Windows) and PC games. Contest submissions are free of charge, each participant has the right to apply with 3 games from their portfolio. Any questions? Send an e-mail to firstname.lastname@example.org
2. The promotional materials that can be sent together with the game are an addition and have no effect on the evaluation by the Jury.
3. There are no restrictions as to the theme, genre or subject of the game.
4. It is permissible to submit a game that has not premiered yet, in demo or prototype version.
5. Considering the long time of work of the jurors, a creator admitted to the contest final can provide, by 19 April 2019, an improved version of the game, with a note on the changes made from the time of original submission.
6. If you are a finalist of the previous edition of the contest, you cannot submit the game you submitted last time.
7. Games that were available on the market before 10 June 2018 cannot be submitted for the contest, regardless of the form of distribution, model of payment, gameplay mode, and access (incl. Early Access).
8. During the event, until 3:00 PM on 10 June 2019, the participants of Pixel Heaven 2019 will have the opportunity to evaluate the games presented by the creators as part of the Indie Basement exhibition and to influence, by voting (via Pixel Heaven App), the selection of the winner of the Indie Grand Prix. In categories other than the Indie Grand Prix, the winners will be selected exclusively by the Jury.
9. The votes cast for the participants of Pixel Heaven will be counted and summed up, and only in this form will they be equivalent to the votes of the particular Jurors.
10. The jury selects in each of the competition categories up to 3 games nominated for the prize. Each game can be nominated in more than one category.
11. The creators of the game that qualify for the final will receive a 4 sqm. exhibition space. The organizer will provide each of the creators with an exhibition stand at the PIXEL EXPO, which will comprise a 2×2 m area with a table, two chairs, a power socket, and WiFi access. The creator will also receive two free entry cards for the entire event. Should you need more free entry cards, please contact email@example.com. Furthermore, the creator can present a banner/roll-up advertising their game/studio. The creators need to ensure their own hardware for presenting the game (tablet/laptop, etc.).
12. Of the nominated games, the jury will, from 4 May 2019 up to and including 11 May 2019 choose the best games in each categories. The winning titles will be selected using a points-based elimination method.
13. The winners will receive the prizes funded by the Partners of Pixel Heaven 2019. Additionally, the winner of the Big Fish Grand Prix, Indie Grand Prix and the creators of the winning games in particular categories will receive an annual subscription of the PIXEL monthly and a review of their games in the magazine.
14. Additional contest categories may be added in cooperation with the Partners of Pixel Heaven 2019. We will inform about such decisions as they are made.
15. Good luck!
Former editor-in-chief in legendary Top Secret magazine, now the journalist in PIXEL monthly.
Journalist, university fellow, PR & new media specialist, loves to play games. Creator of indie adventure games, journalist in PIXEL magazine.
One of the most recognizable Polish video game developers. Cooperates with the Flying Wild Hog studio, known primarily for the restart of the Shadow Warrior series. Previously, he was associated with CD Projekt Red (among others as a senior producer of The Witcher 2), as well as CI Games, Techland and Destructive Creations.
Publisher and editor-in-chief HCgamer.pl and co-host Giermasz broadcast on Radio Szczecin.
Active in gamedev since 2009. He started as a tester and localisation specialist, was also involved in design and production of Shadow Warrior console remake. Now he works in AMD compamy.
In game dev for more than 12 years. Throughout those years he has been working as a designer, producer and programmer. Currently he is a Senior Programmer at Huuuge Games. He is a teacher on UTP in Bydgoszcz, where he teaches game design and game programming. He cooperates with Gamedec on UKW in Bydgoszcz. In his spare time – Indie developer at Insane Code.
Organizer of Game Industry Conference, one of the founders and a member of the Indie Games Polska Foundation Council, researcher and lecturer at the Faculty of Computer Science at the Poznań University of Technology. Honored with the Annual Award of the Minister of Culture and National Heritage, as the organizer and promoter supporting Polish game developers.
Founder of two startups: ARound (Augmented Reality, EEG) and Blast Lab (Internet of Things). Technical Product Manager at AirHelp, Scalac, STX Next responsible for mobile, web and Machine Learning products. Currently, a Business Development Manager (Huuuge Ambassador) responsible for relations with indie developers and business development at Tap Tap Games.
From adventure to role playing games, veteran game developer, producer, designer, programmer and co-founder of Detalion and recently Pixel Crow Maciej Miasik fulfilled many different roles in various games genres. Probably best known is the millionfold sold Witcher series. As head of production he was responsible for its first part in 2007 and participated on its following one. A lot of other games he was participating in would be known to adventure game players: Reah: Face the Unknown, Schizm: Mysterious Journey, Mysterious Journey II: Chameleon and Sentinel: Descendants in Time – all known for a few very tricky puzzles. Last but not least one title co-developed by him shall not remain unreferenced: Electro Body (1992) being one of the first successful Polish PC games. Maciej is also actively engaged in different educational efforts, as a Curriculum Director at Game Dev School, and as a regular lecturer at Warsaw Film School and Polish-Japanese Academy of Information Technology.
Senior writer at 11 bit studios and one of the marketing ninjas behind all 11 bit titles. He’s started his game industry career in 1996 working as an animator for “The Prince and The Coward” point’n’click adventure game made by Metropolis Software. Later on moved to CD Projekt Group and since 2010 he’s a part of the team at 11 bit studios. Privately a husband and a father of two, great fan of indie games and a crazy fan of football and rakija.
Jawnesny.pl blogger, journalist in PIXEL monthly.
Professionally involved in the creation and implementation of support mechanisms for the development of the Polish video games sector in the Ministry of Culture and National Heritage. Privately, an enthusiast of story-driven games and speedrunning.
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I am a happy owner of ZX Spectrum+ with Kempston interface and green Neptun 156 screen. See you at Pixel Heaven 2019.