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ONSTAGE AGENDA


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FRIDAY / 8.06.2018 / MAIN STAGE

  • 1600

    Q&A: MIKE CLARKE (EN)

    An artist who became famous for creating music for many Amiga games. Among them "The Last Ninja 2", "Armor Geddon 2", "Brian The Lion" or "Wiz 'n' Liz".

  • 1630

    SMARTPHONE AND TABLE: THE CRASH! NEW GENERATION OF THE BOARD GAMES

    Trevor is a huge fan of Commodore and Amiga and the owner of a company that develops the AmigaOS operating system and introduces modern computers under the Amiga brand to the market. David John Pleasance - former director of Commodore UK - the only branch of Commodore, which brought income at the time of the company's collapse. Active in the Amiga environment for many years, he visits many events related to this platform. Currently, one of the people behind the development of FriendOS - a cloud-based operating system, referring largely to AmigaOS. Author of the book "Commodore: The Inside Story", whose premiere is fast approaching.

    Max Salamonowicz, co-author of "Beyond Humanity: Colonies" hybrid game

  • 1745

    FriendOS - INNOVATIVE SOLUTIONS FOR THE USER

    Presentation of the cloud meta-system, referring to AmigaOS to the large degree.

    David Pleasance, FRIEND

  • 1815

    Q&A: DAVID PLEASANCE & DAN WOOD (EN)

    An interview with David Pleasance, the author of the book "Commodore: the Inside Story", a long-time head of Commodore UK, the only branch of the concern, which at the time of its collapse brought profits.

    Moderator: Tomek "Alt" Marcinkowski

  • 1915

    COMMODORE STORY: MOVIE SCREENING

    The Commodore Story of the PET Vic20 C64 and Amiga from engineers, games developers and how Commodore influenced the first 8-bit generation users.

SATURDAY / 9.06.2018 / MAIN STAGE

  • 1000

    PIXEL HEAVEN 2019 OFFICIAL OPENING

  • 1030

    Q&A: HUBERT CHARDOT (EN)

    A French writer and producer of video games. Responsible for the scenarios of the first three parts of Alone in the Dark, Prisoner of Ice, The Devil Inside. He will talk about his career where writing meets video games.

  • 1100

    ALEX MEETS... MICHAŁ NOWAKOWSKI, CD PROJEKT RED

    Michał Nowakowski, legendary „Electric” - author at „Swiat Gier Komputerowych” magazine in Nineties, now member of the CD Projekt RED board in a conversation with Aleksy "Alex" Uchanski.

    MODERATOR: Aleksy "Alex" Uchański, Movie Games

  • 1130

    ALEX MEETS... TBA!

    The second of Alex Special Guests. Details soon!

  • 1215

    Q&A: SIMON BUTLER (EN)

    Industry veteran computer artist Simon Butler worked for a number of software houses including the original Imagine, Denton Designs and Ocean. His ZX Spectrum CV includes a total of 28 titles.

  • 1300

    LOADING... WITH THE PEN & BYTE

    Adaptation of the great world of the Hobbit to ZX Spectrum, long hours of battles for Arrakis in the Dune 2, as well as the Cold War of Tom Clancy in the 8/16-bit edition. These and other games based on well-known literary works will be told by the crew of the Loading channel.

  • 1340

    Q&A: GARY BRACEY & OCEAN (EN)

    Gary Bracey is widely regarded as having helped turn around the fortunes of Ocean Software. The developer and publisher flourished under his leadership, and a number of key movie licences and software deals ensured that the Manchester-based developer was a force to be reckoned with during the 8 and 16-bit period. He may not have made games himself, but Robocop, Platoon, Cobra and Batman The Movie are just a few of the games that he has been involved with.

  • 1420

    Q&A: DAVID FOX (EN)

    One of the greatest veterans in the history of video games. The first star of the legendary Lucasfilm Games. The creator of such titles as Rescue on Fractalus!, Labyrinth, Zak McKracken and the Alien Mindbenders, co-author of Maniac Mansion and Indiana Jones and the Last Crusade.

    MODERATOR: Piotr Mankowski, PIXEL magazine

  • 1520

    DEBATE: SIERRA VS. LUCASARTS

    Which of the legendary companies created better adventure games? How were the games from the Sierra and Lucasarts different? Is it possible to compare them at all?

    Piotr Mankowski

    Paweł Gawlikowski

    David Fox

  • 1600

    RESET: MEETING WITH THE EDITORIAL STAFF OF THE LEGENDARY POLISH GAMING MAGAZINE!

    Special RESET magazine issue 1/2019 will appear once again during Pixel Heaven 2019. On this occasion former editorial staff of this cyber-cultural magazine will meet again! We will talk about old times and whether RESET stood out from other Polish gaming magazine in Nineties.

  • 1645

    Q&A: ANDREW HEWSON (EN)

    Hewson Consultants were one of the smaller software companies which produced games for home computers in the mid-1980s. They had a reputation for high-quality games which continually pushed the boundaries of what the computers were capable of and can be compared favourably with other ground-breaking software houses like Ultimate Play the Game and Beyond.[citation needed] Fourteen of their games were awarded "Megagame" by Your Sinclair. Hewson was founded by Andrew Hewson in the early 1980s. He became interested in computers while working at the British Museum when their first machine arrived. After learning to program, Andrew wrote the programming guide book Hints and Tips for the ZX80. Following the publication, bedroom coders began to send Andrew the games they had programmed on cassette tape, giving Andrew the idea to publish the games. Hewson Consultants was born, and initially released games via mail order advertisements in computing magazines. Andrew was also a columnist in Sinclair User magazine throughout the 1980s.

  • 1730

    LIFE IS A GAME (EN)

    Ian has been described as ‘one of the founding fathers of the UK games industry’. He was the mastermind behind such iconic brands as Lara Croft: Tomb Raider. He will give an entertaining and visual account of his struggles as an entrepreneur in the 1970s when he and Steve Jackson set up Games Workshop, launched Dungeons & Dragons in Europe, and wrote the multi-million selling Fighting Fantasy gamebooks series. From analogue to digital, he will give a brief history of computer games, past, present and future, detailing how ‘digital’ has transformed customer habits and business models, expanding video games from a niche market to a $130 billion global entertainment industry.

    Ian Livingstone CBE, Chairman Sumo Digital, Co-founder Games Workshop and BAFTA Award winner

  • 1800

    DEBATE: VIDEO GAMES CAME OUT FROM NICHE. WHAT IS THE CONCLUSION?

    Video games, like even cinema or TV series, have long left their niche and become part of mass culture. Is this good in the context of what impact they can have on the reality and perception of various social phenomena?

    Moderator: Paweł Schreiber, Kazimierz Wielki University, PIXEL magazine

  • 1840

    DISCUSSION: ADRIAN CHMIELARZ & MARCIN M. DREWS

    What's up in the Witchfire project? Which way the video game market can go? Is it time for qualitative games "IndieAAA"? What's up in pop culture? A traditional meeting of Adrian and Marcin during Pixel Heaven. Welcome!

  • 1920

    CHERNOBYLITE: THE NEW GAME FROM THE FARM 51

    Chernobylite is a science-fiction survival horror experience, mixing the free exploration of its disturbing world with challenging combat, unique crafting, and non-linear storytelling. Try to survive and reveal the twisted secrets of Chernobyl in the 3D-scanned recreation of the real Exclusion Zone.

    Wojciech Pazdur, director of development, The Farm 51

  • 1950

    DEBATA: PHENOMENON OF THE BRITISH VIDEO GAMES INDUSTRY (EN)

    The 80's and 90's of the last century were the golden age of the British video games market. That's where the best 8/16 bit computer games were made. About these times we will talk with excellent special guests who were then at the center of these events. Among them: Jon Hare, Mike Montgomery, Jim Bagley, Clive Townsend, Mike Clarke, Gary Bracey and Simon Butler!

  • 2045

    PIXEL AWARDS 2019 CEREMONY

    We’ll be awarding the best games that were presented at Pixel Heaven 2019.

  • 2100

    AFTERPARTY

    Ufff, finally some time to rest and integrate a bit. Superb company, bars equipped with the best beverages, and great concerts. SKIPP/NAH-KOLOR & POTION The artist behind the Urban Pulse and Andromeda projects. He’s been making music dedicated to the computer scene since 1996. He had his share in the success of Grupa Potion thanks to his soundtrack to the Planet Potion intro. He regularly takes part in demoparties in Poland and Europe. He’ll be bringing to Pixel Heaven some new, juicy breakbeat sounds of his own creation, sprinkled with electrifying electro, strong drum’n’bass, and a tiny bit of chillout. STAR OF THE EVENING: PRESS PLAY ON TAPE The legendary Danish boyband is coming to Poland for the first time! PRESS PLAY ON TAPE was created in 2001 in the Department of Computer Science at the University of Copenhagen. They’ve been giving live performances of the classical motifs of Commodore 64 games ever since, finding fans all over the world. Jon “Jops” Hare will perform along PPOT.

SUNDAY / 10.06.2018 / MAIN STAGE

  • 1130

    TBA

  • 1230

    CRAPS OF 2oTH CENTURY

    A review of the largest craps in the history of 8/16 bit video games. Terrible, funny and outrageous cases!

    Krzysztof "KAZ" Ziembik, Atarionline.pl

  • 1300

    MEET THE MASTER: TADEUSZ BARANOWSKI

    Legendary Polish scenarist and creator of iconic comics, illustrator, graphic designer, creator of commercials, and avantgarde painter. In a conversation about art and life with Michał Śledziński.

    Moderator: Michał "Śledziu" Śledziński

  • 1400

    FEAR TO BE AFRAID!

    It seems that Polandis becoming one of the leaders in the production of horror games. In addition, more and more games from this genre are commercially successful. Is this a new Polish specialization in gamedev?

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INDIE SUPPORTER

TAXI PARTNER

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CONTACT

Questions, propositions, ideas? Contact us!

CONTACT THE SKIPPER

Robert „Lapusz” Lapinski / robert@pixel-magazine.com

I am a happy owner of ZX Spectrum+ with Kempston interface and green Neptun 156 screen. See you at Pixel Heaven 2019.