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ONSTAGE AGENDA


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FRIDAY / 8.06.2018 / MAIN STAGE

  • 1630

    Q&A: FRANCOIS LIONET (EN)

    French programmer, best known for having written STOS BASIC on the Atari ST and AMOS BASIC on the Amiga (along with Constantin Sotiropoulos). He has also written several games on these platforms. In 1994, he founded Clickteam with Yves Lamoureux, producing the Klik series of games-creation tools, including Multimedia Fusion. At the moment, Francois is working on the development of the meta-operating system based on the cloud - FriendOS, an OS that works in browser and includes the block-chain at its heart.

    Moderator: Pawel Stefanski

  • 1720

    Q&Q: DAVID PLEASANCE & TREVOR DICKINSON

    Trevor is a huge fan of Commodore and Amiga and the owner of a company that develops the AmigaOS operating system and introduces modern computers under the Amiga brand to the market. David John Pleasance - former director of Commodore UK - the only branch of Commodore, which brought income at the time of the company's collapse. Active in the Amiga environment for many years, he visits many events related to this platform. Currently, one of the people behind the development of FriendOS - a cloud-based operating system, referring largely to AmigaOS. Author of the book "Commodore: The Inside Story", whose premiere is fast approaching.

    Moderator: Tomasz "Alt" Marcinkowski

  • 1800

    Q&A: ARTUR SADLOS

    Artur is a concept artist, illustrator, and art director. He works on video games, but also animations and films. Deeply and passionately interested in the process of creation, he’s never dedicated himself to just one niche. He’s held many positions throughout his fruitful career and has gained a wide range of experience. His portfolio contains titles such as For Honor, The Witcher 2 & 3, Hitman, Halo 5, Batman, Total War: Warhammer, Dead Island, Another Day of Life, and Call of Juarez. He’s received numerous awards as an artistic director, designer, and illustrator. Artur’s works can be found on artursadlos.com.

    Moderator: Michal. R. Wisniewski, PIXEL magazine

  • 1840

    AS REAL AS IT GETS: WE DON'T PLAY A GAME!

    What requirements should be met to become a virtual pilot? How many exams would you pass to carry the honorable title of a virtual air traffic controller? What equipment to invest in? Why is it all so "seriously"? The level of immersion that no contemporary game offers - that is, everything you would like to know about the virtual world of aviation. An unusual conversation with the participation of controllers and pilots of the virtual world of aviation.

    Michal Labocha & Marcin "Borek" Borkowski

  • 2000

    LONG LONG TIME AGO IN... POLISH PEOPLE'S REPUBLIC

    A word of introduction to a special screening of the movie "War of the Stars".

  • 2020

    WAR OF THE STARS: MOVIE SCREENING

    Star Wars was first shown in Poland on March 30, 1979, two years after the American premiere. Polish viewers were far from the latest news from the world, but for the past two years they knew about the existence of the Distant Galaxy from the rudimentary press releases. Settlements of black knights with a laser sword and white armor of the galactic empire were circling in anticipation of the upcoming phenomenon of the cinema of a new adventure. The "War of the Stars" document is a non-profit project on the appearance of the Star Wars series in Poland - from the first official audiovisual announcement in the country, ie the WDFDiF Film Chronicle section from 1978 to the 90s era. The film shows the phenomenon of the star saga on a specific Polish ground, among others through unique Polish posters, figurines, news in the press. The most important point of history are the stories of fans who remember those exceptional times.

SATURDAY / 9.06.2018 / MAIN STAGE

  • 1100

    PIXEL HEAVEN 2018 OFFICIAL OPENING

  • 1120

    ALEX MEETS... GAWRON!

    We've tried this event for 6 years and it looks like it will eventually happen. Alexy "Alex" Uchański and Piotr "Gawron" Gawrysiak - shareholders of the Alex & Gawron company known from the Top Secret magazine will meet on the stage. They will tell how about the „social media” before the Internet era, when they worked aswering to the reader letters.

  • 1200

    Q&A: ANNA STREŻYŃSKA

    Interview with Anna Streżyńska, president of the technological company MC2Solutions, and earlier, among others President of the Office of Electronic Communications and Minister of Digital Affairs of the Republic of Poland. While performing public functions, it was always distinguished by an approach whose aim was to implement and use innovative solutions to facilitate the functioning of mechanisms at the interface between the office and the citizen. We will talk about the career progression and plans related to the activities of the MC2Solutions company.

    MODERATOR: Aleksy "Alex" Uchański, Movie Games

  • 1230

    KURSK. IS IT THE TIME FOR GAMES TO START TELLING THE REAL STORIES?

    KURSK game from the Jujubee studio is announced as the first adventure-documentary game in history. The title focuses on the crash of the Russian submarine K-141 Kursk, which in August 2000 sank in the Barents Sea with the entire crew. The circumstances of this event have not been clearly explained to this day. The announcement of the title triggered lively discussions and was widely heard in popular media, especially in Russia. Is it time to make games, like movies or books, tell real, often painful stories and try to go beyond the hermetic world of our industry?

    Michał Stępień, CEO and Krzysztof Wojdyła, PR & Marketing Manager, JUJUBEE

    Moderator: Artur Cnotalski, PIXEL magazine

  • 1300

    MEETING WITH THE CREATORS OF ESCAPE TV PROGRAMME

    Meet the authors of ESCAPE, the cult TV show dedicated to video games. You can count on meeting Emil “Emilius” Leszczyński (director and editor-in-chief), Konrad Kwiatkowski (production manager), Tomasz “Ramirez” Knapik (the show’s one and only narrator – you must have heard of him… or at least heard his voice, that is)… and maybe a few other members of the team as well. The presenters will do their best to answer each and every one of your questions (no matter how embarrassing!) and they’ve even promised to surprise their fans with a little something... We should be able to give you more details after 9th July, when – if everything goes to plan, the wind is favourable, and none of us break anything – we’re supposed to meet with the ESCAPE editorial staff.

    Moderator: Dariusz "Sir Haszak" Michalski

  • 1400

    Q&A: JIM BAGLEY

    One of the most celebrated ZX Spectrum developers, Jim is the coder behind classics such as Cabal and Midnight Resistance among many others. He also holds a Guinness World Record for cramming Dragons Lair into a ZX81. He is also involved in ZX Spectrum Next project.

    Moderator: Marcin Rusinowski, tooloudtoowide

  • 1430

    GOG.COM: GAME ARCHAEOLOGISTS

    GOG.com was created around the idea of bringing classic games back to life that have stopped working on modern systems. 10 years later, titles such as the Eye of the Beholder trilogy, Wing Commander series, Krush Kill 'N Destroy, Mafia or classic adventure games by Sierra and LucasArts, remain playable thanks to the work of the Warsaw based company. We invite you to meet people who solve the complexity of copyright and age code and tell unusual stories related to finding authors of long-forgotten games, patching twenty-year-old bugs and many more.

    Moderator: Artur Cnotalski, PIXEL

  • 1500

    LOADING... 8/16 BIT HORROR SHOW

    Could old games scare you? And we're not talking about ugly graphics, just about building tension and the climate of horror. The Loading ... team will present games from the 8/16-bit period, those more and less known, which proudly aspired to being computer horror games. From Ghost Chaser through Dark Seed to Phantasmagoria.

  • 1540

    FRANCE MEETS POLAND

    Legends of the French and world video game industry on the one stage together! We will talk to Eric Chahi (Another World, will be present via Skype connection), Paul Cuisset (Flashback) and Fred Raynal (Alone in the Dark) about their careers, current projects and the phenomenon of "French touch" in the world gamedev.

    MODERATOR: Piotr Mankowski, PIXEL magazine

  • 1640

    CHERNOBYLITE & WORLD WAR 3: NEW PROJECTS FROM THE FARM 51

    Survival horror in Chernobyl and network PvP struggles of participants who are involved in the fictional world war III.

    Wojciech Pazdur, director of development, The Farm 51

    Kamil Bilczyński, World War 3 project leader

  • 1720

    Q&A: ADRIAN CHMIELARZ, THE ASTRONAUTS

    Adrian Chmielarz, December 2017: “With our new project – Witchfire – we’ve decided to visibly change course. We didn’t really have a choice: shooters are in our blood, heart, and soul. We’re trying to add something new to the genre, just like we did in narrative games with Ethan. What I’m trying to say is, even though Witchfire respects the past of shooters and draws of it extensively, it’s not a tribute to the old school in a way Painkiller was, but rather an attempt to explore a new path. We’ll see if we succeed. But, hey, we haven’t called ourselves “Astronauts” for nothing – we’re prone to travel into the unknown.

    Moderator: Marcin M. Drews, lowcyprzygod.tv

  • 1800

    Q&A: CLIVE TOWNSEND

    You take on the role of an anonymous ninja whose mission is to get a floppy disk that contains the personal data of rebel leaders. The game takes place across many levels of a compound, in underground tunnels, and in the secret command centre. You know what we’re talking about, right? The legendary SABOTEUR! And it was all possible with the amazing graphic design of 1985 and on the ZX Spectrum, Amstrad, and C64 computers. We’ll discuss both the past and the future with its creator.

    Moderator: Piotr Mańkowski, PIXEL magazine

  • 1840

    Q&A: TOM PUTZKI

    Here is one of the founders of the Piranha Bytes studio (Gothic!), currently associated with Wargaming.net. There will be an opportunity to recall old times and talk about current Wargaming projects.

    Moderator: Mikołaj "Sos Sosowski" Kamiński

  • 1920

    SOCIABLE SOCCER WORLD CUP 2018: GRAND FINALE

    The final match in the Sociable Soccer tournament screened on widescreen.

  • 2030

    PIXEL AWARDS 2018 CEREMONY

    We’ll be awarding the best games that were presented at Pixel Heaven 2018. There’ll also be a special award from the Graczpospolita portal.

  • 2100

    AFTERPARTY

    Ufff, finally some time to rest and integrate a bit. Superb company, bars equipped with the best beverages, and great concerts. SKIPP/NAH-KOLOR & POTION The artist behind the Urban Pulse and Andromeda projects. He’s been making music dedicated to the computer scene since 1996. He had his share in the success of Grupa Potion thanks to his soundtrack to the Planet Potion intro. He regularly takes part in demoparties in Poland and Europe. He’ll be bringing to Pixel Heaven some new, juicy breakbeat sounds of his own creation, sprinkled with electrifying electro, strong drum’n’bass, and a tiny bit of chillout. STAR OF THE EVENING: PRESS PLAY ON TAPE The legendary Danish boyband is coming to Poland for the first time! PRESS PLAY ON TAPE was created in 2001 in the Department of Computer Science at the University of Copenhagen. They’ve been giving live performances of the classical motifs of Commodore 64 games ever since, finding fans all over the world. Jon “Jops” Hare will perform along PPOT.

SUNDAY / 10.06.2018 / MAIN STAGE

  • 1130

    MEETING OF THE AUTHORS OF THE BOOK CAPTAIN ŻBIK: MEMORY PORTRAIT

    "Captain Żbik. A Memory Portrait" is a journey into the times of the Polish People's Republic, when, unexpectedly, the authorities decided to use a comic book as a medium for propaganda towards children and youth. The most important and largest comic series of socialist Poland were the so-called "colorful notebooks" with the supermiliarizer: captain Żbik in the main role. The author of the book tells in a humorous way the circumstances of the series in 1968, its golden period in the 1970s, and the events accompanying its closure in 1982. It is also a sentimental journey on the most important achievements of the PRL pop culture. An additional advantage of the book is a large number of illustrations and interviews with the creators of Żbik, eminent cartoonists: Grzegorz Rosiński and Bogusław Polch.

  • 1200

    1984

    1984. A breakthrough year for the market, bringing gigantic changes, dreams, unfulfilled hopes, failures, and successes. The big fish of the personal computer market, those who triumphed, and those who were soon to exit the market. Sinclair, Atari, Commodore, Amstrad, Amiga, Apple, IBM. It was also the year of Tetris, Knight Lore, Boulder Dash, Lords of Midnight…

    Marcin Rusinowski, tooloudtoowide

  • 1300

    THE GREAT ENCOUNTER WITH THE EDITORIAL STAFF OF "WORLD OF VIDEO GAMES" MAGAZINE

    Not everything started in Warsaw. When nobody in Poland dared to dream about magazines like Secret Service, Gambler, or Reset, a group of video game enthusiasts from Bydgoszcz published the first issue of Świat Gier Komputerowych. To celebrate the reunion with the team after so many years, an awesome surprise is being planned!

    Moderator: Dariusz "Sir Haszak" Michalski, PIXEL magazine

  • 1400

    THE GREAT ENCOUNTER WITH THE EDITORIAL STAFF OF "FANTASTYKA" MAGAZINE

    Maciej Parowski, Michał Cetnarowski, Marcin Zwierzchowski, Jerzy Rzymowski

  • 1500

    DEMOSCENE SURPRISE

    Tomasz "TDC" Cieślewicz, AtariOnline.pl

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Questions, propositions, ideas? Contact us!

CONTACT THE SKIPPER

Robert „Lapusz” Lapinski / robert@pixel-magazine.com

I am a happy owner of ZX Spectrum+ with Kempston interface and green Neptun 156 screen. See you at Pixel Heaven 2016.