An artist who became famous for creating music for many Amiga games. Among them "The Last Ninja 2", "Armor Geddon 2", "Brian The Lion" or "Wiz 'n' Liz".
Trevor is a huge fan of Commodore and Amiga and the owner of a company that develops the AmigaOS operating system and introduces modern computers under the Amiga brand to the market. David John Pleasance - former director of Commodore UK - the only branch of Commodore, which brought income at the time of the company's collapse. Active in the Amiga environment for many years, he visits many events related to this platform. Currently, one of the people behind the development of FriendOS - a cloud-based operating system, referring largely to AmigaOS. Author of the book "Commodore: The Inside Story", whose premiere is fast approaching.
Hogne Titlestad, COO, from Friend Software Corporation, will introduce the Friend OS project, an Operating System that is concerned with your privacy and security in the age of cloud, Big Tech and Total Tech. There is a need for a hardware agnostic platform that can span all interface paradigms, including VR, but without generating a new closed ecosystem. Friend is a new end user centric OS built on open standards that enables developers to target all users with a zero surveillance guarantee.
David John Pleasance had a long career at Commodore including General Manager Commodore Electronics Basle Switzerland Vice President Consumer products Commodore Inc Westchester USA and Managing Director Commodore UK. He has recently published his book "Commodore - The Inside Story" and has received incredibly positive response selling out of the first print run (over 1760 books) forcing him to have 2nd batch printed. Here working with Dan Wood (The Retro Hour Podcast) in English and Tomek "Alt" Marcinkowski in Polish David will be pleased to answer any questions you have. He will also have copies of his new book which he will happily sign for you - plus he will also sign any Commodore/Amiga item you already own.
The incredible documentary "Commodore - Changing the World 8 bits at a time" was released to worldwide acclaim. Producer/Director Stephen and Dawn Fletcher (Wavem Studios) will screen the whole film and be on stage to answer any questions you may have. This is not to be missed if you are a fan of all things Commodore/Amiga.
A French writer and producer of video games. Responsible for the scenarios of the first three parts of Alone in the Dark, Prisoner of Ice, The Devil Inside. He will talk about his career where writing meets video games.
Michał Nowakowski, legendary „Electric” - author at „Swiat Gier Komputerowych” magazine in Nineties, now member of the CD Projekt RED board in a conversation with Aleksy "Alex" Uchanski.
Industry veteran computer artist Simon Butler worked for a number of software houses including the original Imagine, Denton Designs and Ocean. His ZX Spectrum CV includes a total of 28 titles.
Adaptation of the great world of the Hobbit to ZX Spectrum, long hours of battles for Arrakis in the Dune 2, as well as the Cold War of Tom Clancy in the 8/16-bit edition. These and other games based on well-known literary works will be told by the crew of the Loading channel.
Gary Bracey is widely regarded as having helped turn around the fortunes of Ocean Software. The developer and publisher flourished under his leadership, and a number of key movie licences and software deals ensured that the Manchester-based developer was a force to be reckoned with during the 8 and 16-bit period. He may not have made games himself, but Robocop, Platoon, Cobra and Batman The Movie are just a few of the games that he has been involved with.
One of the greatest veterans in the history of video games. The first star of the legendary Lucasfilm Games. The creator of such titles as Rescue on Fractalus!, Labyrinth, Zak McKracken and the Alien Mindbenders, co-author of Maniac Mansion and Indiana Jones and the Last Crusade.
Which of the legendary companies created better adventure games? How were the games from the Sierra and Lucasarts different? Is it possible to compare them at all?
Special RESET magazine issue 1/2019 will appear once again during Pixel Heaven 2019. On this occasion former editorial staff of this cyber-cultural magazine will meet again! We will talk about old times and whether RESET stood out from other Polish gaming magazine in Nineties.
Hewson Consultants were one of the smaller software companies which produced games for home computers in the mid-1980s. They had a reputation for high-quality games which continually pushed the boundaries of what the computers were capable of and can be compared favourably with other ground-breaking software houses like Ultimate Play the Game and Beyond. Fourteen of their games were awarded "Megagame" by Your Sinclair. Hewson was founded by Andrew Hewson in the early 1980s. He became interested in computers while working at the British Museum when their first machine arrived. After learning to program, Andrew wrote the programming guide book Hints and Tips for the ZX80. Following the publication, bedroom coders began to send Andrew the games they had programmed on cassette tape, giving Andrew the idea to publish the games. Hewson Consultants was born, and initially released games via mail order advertisements in computing magazines. Andrew was also a columnist in Sinclair User magazine throughout the 1980s.
Ian has been described as ‘one of the founding fathers of the UK games industry’. He was the mastermind behind such iconic brands as Lara Croft: Tomb Raider. He will give an entertaining and visual account of his struggles as an entrepreneur in the 1970s when he and Steve Jackson set up Games Workshop, launched Dungeons & Dragons in Europe, and wrote the multi-million selling Fighting Fantasy gamebooks series. From analogue to digital, he will give a brief history of computer games, past, present and future, detailing how ‘digital’ has transformed customer habits and business models, expanding video games from a niche market to a $130 billion global entertainment industry.
What's up in the Witchfire project? Which way the video game market can go? Is it time for qualitative games "IndieAAA"? What's up in pop culture? A traditional meeting of Adrian and Marcin during Pixel Heaven. Welcome!
We’ll be awarding the best games that were presented at Pixel Heaven 2019.
Chernobylite is a science-fiction survival horror experience, mixing the free exploration of its disturbing world with challenging combat, unique crafting, and non-linear storytelling. Try to survive and reveal the twisted secrets of Chernobyl in the 3D-scanned recreation of the real Exclusion Zone.
The 80's and 90's of the last century were the golden age of the British video games market. That's where the best 8/16 bit computer games were made. About these times we will talk with excellent special guests who were then at the center of these events. Among them: Jon Hare, Mike Montgomery, Jim Bagley, Clive Townsend, Mike Clarke, Gary Bracey and Simon Butler!
Ufff, finally some time to rest and integrate a bit. Superb company, bars equipped with the best beverages, and great concerts. SKIPP/NAH-KOLOR & POTION The artist behind the Urban Pulse and Andromeda projects. He’s been making music dedicated to the computer scene since 1996. He had his share in the success of Grupa Potion thanks to his soundtrack to the Planet Potion intro. He regularly takes part in demoparties in Poland and Europe. He’ll be bringing to Pixel Heaven some new, juicy breakbeat sounds of his own creation, sprinkled with electrifying electro, strong drum’n’bass, and a tiny bit of chillout. STAR OF THE EVENING: PRESS PLAY ON TAPE The legendary Danish boyband is coming to Poland for the first time! PRESS PLAY ON TAPE was created in 2001 in the Department of Computer Science at the University of Copenhagen. They’ve been giving live performances of the classical motifs of Commodore 64 games ever since, finding fans all over the world. Jon “Jops” Hare will perform along PPOT.
Pre-release screening of one of the most anticipated games of the year, continuation of a loud hit from the Bloober Team!
It seems that our country is becoming one of the leaders in the production of growing horror films. In addition, more and more games from this genre are commercially successful. Is this a new Polish specialization in gamedev?
So experimental, provocative and mocking games.
Legendary Polish scenarist and creator of iconic comics, illustrator, graphic designer, creator of commercials, and avantgarde painter. In a conversation about art and life with Michał Śledziński.
Some of them have iconic status, others have been lost without much echo, and new, modern video game programs are still being made, such as Faux Paux and Deja Vu in Polsat Games. We will talk about their role, curiosities and flavors!
Questions, propositions, ideas? Contact us!